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International Karate + - Commodore64
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Game info
Commodore64

Beyond the Ice Palace

Beyond the Ice Palace
GenreArcade Adventure
DeveloperElite Systems
PublisherElite Systems
Released1988
Rating
Graphics:7.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Beyond the Ice Palace is a multi-scrolling arcade adventure game, developed in 1988 for the major 8bit and 16bit home computers.
 
Review
Beyond the Ice PalaceSTORY / GAMEPLAY
The story is pretty similar to the Ghosts 'N Goblins game; a mystical land (somewhere in the north) has been taken by a demon and you are the chosen one who must get rid of him once and for all. You’re initially armed with your bare fists and later use a variety of weapons like Daggers, a Sword or a Mace. Your quest is tough since you have to fight ghosts, demons and goblins that either fly or walk towards you and are very "willing" to protect their precious master from your blades. A funny thing on the CPC version is that, the hero looks like he's wearing sunglasses! The gameplay is interesting though typical (as in most 8-way scrolling arcade adventures) but, depending on the kind of gamer you are, you can also end up beating the hell out of your CPC in frustration as it can be very easy to lose lives with a single slip. A minor thing here is that the instant dying routine is getting annoying at times when you reach tricky areas (i.e. jumping over a deadly hole while a flying being attacks you!). I must confess that the control is a little awkward since you have to move in all eight possible directions to avoid enemy hits. You can climb on ladders to get at higher or lower grounds, duck enemy fire, jump etc. So, you must be careful and patient, as only 9 lives (presented as...hearts at the top) are available!

GRAPHICS / SOUND
The game has nice visuals, with decent backgrounds and cool colors, although it looks a bit outdated for its time (even on the more advanced Amiga and Atari ST). The design looks a bit better compared to the CPC and ZX versions and the sprites move faster. The sound features a wonderful music at the main menu screen but there's no in-game music at all except of some rather "dull" sound effects.
 
Screenshots
  • Beyond the Ice Palace
  • Beyond the Ice Palace
  • Beyond the Ice Palace
  • Beyond the Ice Palace
  • Beyond the Ice Palace
  • Beyond the Ice Palace
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
read more...
The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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